【
Abstract
】
In the early years, as an ideal method to solve the rendering equation, ray tracing has become mature, and is widely used in offline rendering such as film, CG and so on. However, due to the high computational complexity of ray tracing, there are still many challenges in the field of real-time rendering. Until the emergence of NVIDIA's RTX Series graphics card in 2018, real-time ray tracing rendering was possible through its unique ray tracing computing unit. And with the further
一种基于蒙特卡洛路径追踪的实时光线追踪渲染器的设计与实现-19657字.docx